![]() ![]() ![]() It’s a major commitment based on very little information that they’re going to need to live with for the rest of game. In their article, they started with the premise that adding difficulty options to let people decide how much of a challenge they want is a “bad and lazy design.” They go on to explain this in a bit more detail:Īsking the player to choose the appropriate amount of challenge for themselves before even starting the game is like asking a person going on a blind date to get married. What stood out to me most was an article written a few years back by a game developer named Maxx Golbraykh. So, like a dutiful journalist, I went to go read about the opposing view. I couldn’t figure out what the downside would be to not offering difficulty options for players at the beginning of the game. I completed the game, and I wish more than anything that I could play it a second time on a higher difficulty setting without having to find mods. This all came about because I was stewing in frustrating over the fact that Octopath Traveler does not have any difficulty settings. ![]()
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